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	<title>Comments on: TF2 Map Design: Balancing the Scale</title>
	<link>http://blog.drgnden.com/archives/26</link>
	<description>If it's not updated, we're busy making games!</description>
	<pubDate>Thu,  9 Sep 2010 06:25:16 +0000</pubDate>
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		<title>By: askreet</title>
		<link>http://blog.drgnden.com/archives/26#comment-4</link>
		<author>askreet</author>
		<pubDate>Mon, 14 Jan 2008 01:53:26 +0000</pubDate>
		<guid>http://blog.drgnden.com/archives/26#comment-4</guid>
					<description>That's for the good pointers and advice, I'm just starting work on my first TF2.  First 3D map, in fact.  Looking forward to the next article!</description>
		<content:encoded><![CDATA[<p>That&#8217;s for the good pointers and advice, I&#8217;m just starting work on my first TF2.  First 3D map, in fact.  Looking forward to the next article!</p>
]]></content:encoded>
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	<item>
		<title>By: Codax</title>
		<link>http://blog.drgnden.com/archives/26#comment-12</link>
		<author>Codax</author>
		<pubDate>Mon, 21 Jan 2008 18:09:52 +0000</pubDate>
		<guid>http://blog.drgnden.com/archives/26#comment-12</guid>
					<description>Thanks!  The next article is going to be a bit screenshot heavy, but it's just about ready</description>
		<content:encoded><![CDATA[<p>Thanks!  The next article is going to be a bit screenshot heavy, but it&#8217;s just about ready</p>
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