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	<title>Comments for Dragon's Den Dev Blog</title>
	<link>http://blog.drgnden.com</link>
	<description>If it's not updated, we're busy making games!</description>
	<pubDate>Mon, 06 Feb 2012 12:44:26 +0000</pubDate>
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		<title>Comment on TF2 Map Design: Landmarks by clang</title>
		<link>http://blog.drgnden.com/archives/53#comment-18</link>
		<author>clang</author>
		<pubDate>Fri, 08 Feb 2008 19:55:30 +0000</pubDate>
		<guid>http://blog.drgnden.com/archives/53#comment-18</guid>
					<description>&lt;strong&gt;clang...&lt;/strong&gt;

Thanks for the nice read, keep up the interesting posts.....</description>
		<content:encoded><![CDATA[<p><strong>clang&#8230;</strong></p>
<p>Thanks for the nice read, keep up the interesting posts&#8230;..</p>
]]></content:encoded>
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		<title>Comment on TF2 Map Design: Balancing the Scale by Codax</title>
		<link>http://blog.drgnden.com/archives/26#comment-12</link>
		<author>Codax</author>
		<pubDate>Mon, 21 Jan 2008 18:09:52 +0000</pubDate>
		<guid>http://blog.drgnden.com/archives/26#comment-12</guid>
					<description>Thanks!  The next article is going to be a bit screenshot heavy, but it's just about ready</description>
		<content:encoded><![CDATA[<p>Thanks!  The next article is going to be a bit screenshot heavy, but it&#8217;s just about ready</p>
]]></content:encoded>
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		<title>Comment on TF2 Map Design: Balancing the Scale by askreet</title>
		<link>http://blog.drgnden.com/archives/26#comment-4</link>
		<author>askreet</author>
		<pubDate>Mon, 14 Jan 2008 01:53:26 +0000</pubDate>
		<guid>http://blog.drgnden.com/archives/26#comment-4</guid>
					<description>That's for the good pointers and advice, I'm just starting work on my first TF2.  First 3D map, in fact.  Looking forward to the next article!</description>
		<content:encoded><![CDATA[<p>That&#8217;s for the good pointers and advice, I&#8217;m just starting work on my first TF2.  First 3D map, in fact.  Looking forward to the next article!</p>
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