<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="wordpress/2.1" -->
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	>

<channel>
	<title>Dragon's Den Dev Blog</title>
	<link>http://blog.drgnden.com</link>
	<description>If it's not updated, we're busy making games!</description>
	<pubDate>Fri, 01 Feb 2008 21:58:56 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.1</generator>
	<language>en</language>
			<item>
		<title>TF2 Map Design: Landmarks</title>
		<link>http://blog.drgnden.com/archives/53</link>
		<comments>http://blog.drgnden.com/archives/53#comments</comments>
		<pubDate>Fri, 01 Feb 2008 21:51:04 +0000</pubDate>
		<dc:creator>Codax</dc:creator>
		
		<category><![CDATA[Level Design]]></category>

		<category><![CDATA[Team Fortress 2]]></category>

		<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://blog.drgnden.com/archives/53</guid>
		<description><![CDATA[Once the geometry was all built, I was anxious to test the map with real players.  I got ready to call some buddies of mine for an all night testfest when I realized&#8230; hey!  Even though I&#8217;ve been working on this map all week or so, none of my would be testers will know anything [...]]]></description>
		<wfw:commentRss>http://blog.drgnden.com/archives/53/feed/</wfw:commentRss>
		</item>
		<item>
		<title>TF2 Map Design: Balancing the Scale</title>
		<link>http://blog.drgnden.com/archives/26</link>
		<comments>http://blog.drgnden.com/archives/26#comments</comments>
		<pubDate>Fri, 14 Dec 2007 23:04:27 +0000</pubDate>
		<dc:creator>Codax</dc:creator>
		
		<category><![CDATA[Level Design]]></category>

		<category><![CDATA[Team Fortress 2]]></category>

		<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://blog.drgnden.com/archives/26</guid>
		<description><![CDATA[
My biggest gripe about custom maps is that many of them are just too big. As in, it takes more than 60 seconds to get from one end of them to the other. A ton of stuff can happen in 60 seconds. A flag can be returned, a player can die and re-spawn at least [...]]]></description>
		<wfw:commentRss>http://blog.drgnden.com/archives/26/feed/</wfw:commentRss>
		</item>
		<item>
		<title>TF2 Map Design: Bringing the Hammer Down</title>
		<link>http://blog.drgnden.com/archives/6</link>
		<comments>http://blog.drgnden.com/archives/6#comments</comments>
		<pubDate>Wed, 12 Dec 2007 23:59:28 +0000</pubDate>
		<dc:creator>Codax</dc:creator>
		
		<category><![CDATA[Level Design]]></category>

		<category><![CDATA[Team Fortress 2]]></category>

		<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://blog.drgnden.com/archives/6</guid>
		<description><![CDATA[So it&#8217;s all well and good that I have my sketch, but now I needed to get started actually MAKING the dang map.  This is where HAMMER comes in.  Part of the Source SDK, Hammer lets you create and modify level textures and models, as well as place scripted events.  Hammer is a pretty robust [...]]]></description>
		<wfw:commentRss>http://blog.drgnden.com/archives/6/feed/</wfw:commentRss>
		</item>
		<item>
		<title>TF 2 Map Design Step 1</title>
		<link>http://blog.drgnden.com/archives/5</link>
		<comments>http://blog.drgnden.com/archives/5#comments</comments>
		<pubDate>Mon, 10 Dec 2007 21:59:16 +0000</pubDate>
		<dc:creator>Codax</dc:creator>
		
		<category><![CDATA[Level Design]]></category>

		<category><![CDATA[Team Fortress 2]]></category>

		<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://blog.drgnden.com/archives/5</guid>
		<description><![CDATA[I have been playing Team Fortress 2 basically every free moment I with my friends and it&#8217;s been great.  Unfortunately, all the maps are Control Point/Assault style maps as opposed to Capture the Flag.  What this means is, I end up playing a LOT of CTF_2Fort.  I can&#8217;t escape it, especially when my friends feel [...]]]></description>
		<wfw:commentRss>http://blog.drgnden.com/archives/5/feed/</wfw:commentRss>
		</item>
		<item>
		<title>We make games&#8230; or so I am told</title>
		<link>http://blog.drgnden.com/archives/3</link>
		<comments>http://blog.drgnden.com/archives/3#comments</comments>
		<pubDate>Thu, 29 Nov 2007 14:13:40 +0000</pubDate>
		<dc:creator>Codax</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.drgnden.com/archives/3</guid>
		<description><![CDATA[This has been one crazy year.  With your help we&#8217;ve started to transition from a Art Studio to a real Video Game Studio.  The support of all you wonderful fans over the years has inspired and encouraged me to keep fighting and make things happen.  So what I want is to make this  spot a [...]]]></description>
		<wfw:commentRss>http://blog.drgnden.com/archives/3/feed/</wfw:commentRss>
		</item>
	</channel>
</rss>
